Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Aug 13, 2006, 02:50 AM // 02:50   #1
Forge Runner
 
gameshoes3003's Avatar
 
Join Date: Feb 2006
Advertisement

Disable Ads
Default Guild Battles with armies

Well, I bet this is gonna get a response, oh, it's gonna be laggy! oh, it's not gonna be enough PvPing and more PvBot. Whatever.... it's jsut an idea I'd like to see.

The idea is that the Guild battles would be held in this special battlefield which would be larger than a normal guild hall. Then basically you have a gaint battle field with bots on each side and they go to the center and make it a slaughter house...
So basically with the help of bots, the guilds fight eachother and the bots put a little more pressure onto the battle. Also they can cover for you and kill.
So the bots would be ressurected every... say 45 seconds.
So if you mak the tide go to yoru oppenents then you got the pressure, but the people from their base can still ward them off...
Anywho this is kind of vaguely described as people will say... How do I know? Oh it's too easy.
But anyway that's my idea.
gameshoes3003 is offline   Reply With Quote
Old Aug 13, 2006, 03:05 AM // 03:05   #2
Krytan Explorer
 
Join Date: Dec 2005
Location: somewhere
Guild: Zealots Of Abaddon [ZOA]
Profession: W/
Default

i like the idea because in the guildwars lore guild battles were fought with large armys not 8 people

/sign
storm of daeth is offline   Reply With Quote
Old Aug 13, 2006, 03:10 AM // 03:10   #3
Forge Runner
 
gameshoes3003's Avatar
 
Join Date: Feb 2006
Default

HOLY CRAP!! It's a revolution!!!
The first person that posted said YES!
IMPOSSIBLE!!! IMPROBABLE!!! INCONCEIVABLE!
lol
gameshoes3003 is offline   Reply With Quote
Old Aug 13, 2006, 03:15 AM // 03:15   #4
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

Sound like a fun idea.

Make each player command small group of low level soldiers (like group of 8 lv 12) who will follow that player. Low level so they are eaiser to kill, and will not play too much of deciding factor. Also need a big battle field with multiple objective and routes, so to better split the group up, else it just become a mindless click feast when clush between two groups.

Dynasty Warrior type of action is already great.
actionjack is offline   Reply With Quote
Old Aug 13, 2006, 03:17 AM // 03:17   #5
Forge Runner
 
gameshoes3003's Avatar
 
Join Date: Feb 2006
Default

w00t
a second person says yes (maybe)
gameshoes3003 is offline   Reply With Quote
Old Aug 13, 2006, 03:39 AM // 03:39   #6
Forge Runner
 
Kool Pajamas's Avatar
 
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
Default

The more types of things to do the better
Kool Pajamas is offline   Reply With Quote
Old Aug 13, 2006, 03:42 AM // 03:42   #7
Jungle Guide
 
unholy guardian's Avatar
 
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
Default

sounds cool, but seems like just another thing where mm's would have so much power... still cool idea and i hope it wouldn't lag
unholy guardian is offline   Reply With Quote
Old Aug 13, 2006, 04:12 AM // 04:12   #8
Forge Runner
 
gameshoes3003's Avatar
 
Join Date: Feb 2006
Default

Well, MMs could only have so many minions you know.
Also, there can be smite monk bots to take those thigns out.
gameshoes3003 is offline   Reply With Quote
Old Aug 13, 2006, 04:34 AM // 04:34   #9
Lion's Arch Merchant
 
xBakox's Avatar
 
Join Date: Oct 2005
Guild: [JF] Just Friends, [NOT] Nomads of Turmoil
Default

I actually like the idea. It could be like 12v12 a bit.

12 real players on a side, you get 36 AI to divide between teams. There could be 3 "Generals" at the back that is the primary objective to kill. Perhaps they could add the technology for destructable enviroments (I'm talking around Chap. 5+), though seeing as they dont even have an engine that can tell elevation, I wouldnt count on it.

Anyways I'd love to see some version of it that doesnt have the 'outpost' capturing like in BF2. And to have allies that dont only spawn at those outposts.

/signed, though doubtful
xBakox is offline   Reply With Quote
Old Aug 13, 2006, 04:59 AM // 04:59   #10
Ascalonian Squire
 
Join Date: Aug 2006
Default

It's obvious that if this kind of change will take place, many builds will probably change and everyone will run a thing to lower the damage of the NPCs
Magnus Ftw is offline   Reply With Quote
Old Aug 13, 2006, 12:24 PM // 12:24   #11
Lion's Arch Merchant
 
Mars Dragonblade's Avatar
 
Join Date: May 2006
Location: Awesometon.
Guild: Ministry of Fate [MoF]
Profession: W/
Default

/Signed, I love the big fights in GW, like the Vizunah Square mission .
Mars Dragonblade is offline   Reply With Quote
Old Aug 13, 2006, 12:35 PM // 12:35   #12
Banned
 
Yanman.be's Avatar
 
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
Default

EoE and EoE
Yanman.be is offline   Reply With Quote
Old Aug 13, 2006, 04:26 PM // 16:26   #13
Jungle Guide
 
unholy guardian's Avatar
 
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
Default

Quote:
Originally Posted by gameshoes3003
Well, MMs could only have so many minions you know.
Also, there can be smite monk bots to take those thigns out.
too bad we can't send in the dervishes, lol they can nuke a whole minion army with 2 skills
unholy guardian is offline   Reply With Quote
Old Aug 13, 2006, 07:02 PM // 19:02   #14
Furnace Stoker
 
Nevin's Avatar
 
Join Date: Jul 2005
Default

In L2 you could have battles with 100's of players... Over a castle. it was some laggy stuff. But really dramatic.. I'd be satisfied with a 32 vs 32 player type guild battle. Thats 64 players, the size of a battlefield 2 server.
Nevin is offline   Reply With Quote
Old Aug 13, 2006, 08:27 PM // 20:27   #15
Jungle Guide
 
unholy guardian's Avatar
 
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
Default

Quote:
Originally Posted by Nevin
In L2 you could have battles with 100's of players... Over a castle. it was some laggy stuff. But really dramatic.. I'd be satisfied with a 32 vs 32 player type guild battle. Thats 64 players, the size of a battlefield 2 server.
sounds good, course you could beef it up with npcs but the 32 be the human count
unholy guardian is offline   Reply With Quote
Old Aug 13, 2006, 09:28 PM // 21:28   #16
Forge Runner
 
gameshoes3003's Avatar
 
Join Date: Feb 2006
Default

wow, i like this support =D
gameshoes3003 is offline   Reply With Quote
Old Aug 13, 2006, 09:55 PM // 21:55   #17
Lion's Arch Merchant
 
Sientir's Avatar
 
Join Date: Mar 2006
Location: At DigiPen.
Guild: Biscuit of Dewm [MEEP]
Default

Quote:
Originally Posted by Yanman.be
EoE and EoE
Screw EoE bomb, that'd be a flippin' EoE NUKE.

I do like the idea of a big battle though. Alliance battles just don't quite have the feel of armies clashing...

So, something to this effect, /signed
Sientir is offline   Reply With Quote
Old Aug 14, 2006, 05:24 AM // 05:24   #18
Forge Runner
 
gameshoes3003's Avatar
 
Join Date: Feb 2006
Default

sweet, and I've noticed that I didn't sign yet =D
/signed
now i did
gameshoes3003 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:10 PM // 15:10.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("